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In order to make movement easier to understand camera functionality was added. The player can turn the camera to the left or right, but up . . .
A significant amount of work was achieved this interval with regard to integrating the Map Menu with the game world context, building on the foundations . . .
Several changes were made to sounds in order to make the player experience easier to understand. Several sounds were either too quiet to hear over . . .
The forest map has been redesigned with different patterns of objects to serve as landmarks as the first step toward making navigation easier. The patterns . . .
A full forest region has been populated with obstacles to be explored using echolocation mechanics. The obstacles populating the map are spread out in such . . .
Echolocation was changed from a sphere around each object to a sphere around the player object. The sphere around the player detects when a body . . .
This week the foundation of the inventory menu was implemented, consisting of a node-tree for the navigational menu mechanics and separate scene objects to represent . . .
Basic echolocation mechanics have been completed. Each object type has a sphere around it that detects when the player has entered and exited range of . . .
Week 2 of the first development interval was far more productive in terms of tangible development progress than the first, which was spent contextualizing the . . .