The forest map has been redesigned with different patterns of objects to serve as landmarks as the first step toward making navigation easier. The patterns . . .
A full forest region has been populated with obstacles to be explored using echolocation mechanics. The obstacles populating the map are spread out in such . . .
Echolocation was changed from a sphere around each object to a sphere around the player object. The sphere around the player detects when a body . . .
This week the foundation of the inventory menu was implemented, consisting of a node-tree for the navigational menu mechanics and separate scene objects to represent . . .